AI Insights · Timothy · April 2022
Top 5 Ultracasual Games on Android in Dominican Republic: Q1 2022
Explore the performance of the top 5 ultracasual games on Android in the Dominican Republic during Q1 2022, based on data from Sensor Tower.
During the first quarter of 2022, the ultracasual gaming scene on Android in the Dominican Republic showed varied performance across the top 5 applications. Let's delve into the trends in weekly downloads, revenue, and active users for these popular games.
Antistress - relaxation toys from JindoBlu experienced fluctuating weekly downloads, starting the quarter with around 10.7K and peaking at 13.6K in early February. However, by the end of March, downloads had fallen to approximately 4.7K. Weekly active users for the app began at 87.4K, rising to over 101K in mid-February, before declining to 70.2K by the end of the quarter. Revenue was minimal, with a slight increase to $5 in the final week of March.
Jelly Dye: Jelly Games & ASMR by CASUAL AZUR GAMES saw a steady but low download rate, starting Q1 with 3.5K and ending with around 1.7K. Active users followed a similar trend, beginning at 10K and peaking at 11K in mid-January, before dropping to 6.3K by the end of March. Revenue was negligible throughout the quarter.
Demolish! from VOODOO had sporadic download numbers, peaking at 1.9K in mid-January before fluctuating and ending the quarter at 172. Active users mirrored this variability, starting at 958 and reaching a high of 3.4K in late January, but dropping to 936 by the end of March.
Draw it by Kwalee Ltd saw modest download numbers, starting with 189 and experiencing minor fluctuations throughout the quarter, ending at 224. Active users showed a slight upward trend, starting at 392 and peaking at 497 by the end of February, before settling at 475 by the end of March. The app did not generate any revenue during this period.
Finally, ASMR Coloring! from CrazyLabs LTD had minimal downloads, starting at 113 and declining to just 21 by the end of March. Active users followed a similar decline, from 208 at the start of the quarter to 114 by the end. The app did not generate any revenue during Q1 2022.
For more insights and detailed analytics, visit Sensor Tower.